It's been a while! I've been busy working on starting my thesis so I didn't
do any updates last month. I think the blog is a powerful research tool and I
really don't want it to become neglected as this project continues. Because of
this I'm going to try and get things back on track by keeping up with the posts.

I think the game is interesting because it's one of the best examples I've
seen which demonstrates the illusion of control on part of the player. The only
way to 'oppose' the games mechanics is to simply 'not' press space. The
frequency between presses and time spent reading text affords the player more
agency than the game perhaps realises. I wonder if it would be possible to make
a game where the player has literally zero agency in the progression and
manipulation of game space but still perceives themselves as having some sort
of control.
Also, the game has quite cool, over dramatic voice acting!


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